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Statistics
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Marketed:
1993
Classification: Heavy Weapon
Suggested Uses: Heavy assault, fire hose, pressure washing, destroying
ant mounds
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Dimensions:
Weight Empty: lb
Weight Full: lb
Weight Pressurized & Filled: lb
Pump Stroke Length:
Pump Capacity: oz
Pumps to 100%:
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Reservoir
Volume: oz
Firing Chamber Volume: oz
Shots/Tank: full, burst (+, when pressured &
filled)
Nozzle Size: mm
Output/sec: oz
Shot Time ≥ 70% range: sec
Max Range: ft
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Performance Review
In May of 2012, after years and
years of waiting, I finally got my hands on one of these beasts.
The 300 is like a mythological creature. When summoned to the
battlefield you might as well have summoned all the ancient gods of the
storms, rivers, and seas. Your opponents will run screaming in
fear if they know what's best for them. This gun can match the CPS 2000 in range, but it
bests the 2000's shot time by 400%. To put it bluntly, there is
no weapon more fearsome in open combat, than the classic 300.
If the gods so happen to favor you and you obtain one, there are
several things you should know. The 300 takes a lot of care to
maintain. The two weakest spots are the firing lever and the
gears where the lever arm connects to the firing valve (ball valve)
behind the nozzle. Make sure you do not fall on this gun and do
not be too rough with the lever. When you are done using the 300
make sure you empty out all the water, pump up the gun with air, and
then pull the lever to release any remaining water vapor. Lastly,
do not store this gun with the hose twisted up or bent, you don't want
any kinks in the hose.
The 300 does not use rubber
pressure chambers but it still
manages near constant pressure for the duration of its shot time.
I
measured a mere 2 foot drop off in range from the beginning to the end
of the shot. I don't understand the physics behind this, but it
means
that you should treat the 300 like a CPS. When you have pumped
the gun
up as much as you can, turn it upside down and fire it to remove any
air (there will be good amount) trapped in the pressure chambers.
Then
continue pumping water into the pressure chambers until you can't
anymore. Most air pressure guns perform better when you precharge
the
PCs with air. This does not apply to the 300.
So, how do
you fight with this legend? The 300 is a heavy
weapon. In team games you will play the role of fire
suppression. Do not be afraid to fire liberally. With the
exception of the 2700 and high end Water Warriors guns, you
will have greater field life than every CPS gun on the battlefield,
and you eclipse both of these in power. Be at the center of the
action and lay down devastating fire as often as you can. Let the
more agile CPS 2000s, with their shorter field life, roam your flanks
and try to pull off surprise attacks, mini ambushes, and flanking
maneuvers on unsuspecting opponents. In team soakfests you will
want to have an escort with you, someone with a gun like a Colossus or
XP 150 that can keep up a constant stream by pumping and firing at the
same time. Being a lever action model, and having an output much
greater than its pump capacity, the 300 is vulnerable to short range
rushes or swarms. In free for all soakfests you will need a
sidearm with good shot time. This gun is best suited to 1hk, 1hs,
and team soakfest games. The 300 is good for base defense in CTF
games, but you will be too bulky to make flag or base rushes on offense.
If you have to fight a 300 head on the worst thing you can do is
approach it head on. Ambushes are the best way to go because you
not only have the element of surprise, but you also eliminate the 300's
range advantage. In soakfests you can always rush a 300 user if
you have a gun that can shoot indefinitely by pumping and shooting.
Structural
Review
Capacity
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In.
Durability
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Ex.
Durability
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Power
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Range
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Soakage
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Shot
Time
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Weight
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| Pros:
Top range, heavy
power, heavy soakage, CPS like stream performance,
good capacity, high pump capacity |
| Cons:
Firing lever is somewhat fragile, firing lever is more awkward to
use/less dynamic than a standard trigger, heavy |
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| Modding
Potential: |||||||||| |
| Recommended
Mods: Add
a sling/strap |
| Potential Mods: Custom strap,
nozzle drill, ghillie
weapon cover |
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| Videos: |

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